A Thankful Year!

Happy Thanksgiving to all of our funders! For those who don't celebrate, we want to share our day of thanks with you nonetheless. 

This year, we at InterIntellectus Games are very thankful for all the generosity we've received for The Girl Who Sees. 

We apologize for our lack of updates. Campaigning and holiday break have put us behind. 

Here are just some of the highlights we've had lately:

Watch our interview with TJ Manotoc on ABS-CBN/TFC!

Read Pattie's feature in Cosmo Philippines!

Check out some pictures from our
Filipino game night fundraiser, Pinoy at Play.

We promise more updates soon!

With sincere gratitude, 

The Girl Who Sees team

Week 2 of the funding campaign

Kumusta na, mga kaibigan?

[How's it going, friends?]

We over at InterIntellectus Games are doing great! We've got some updates for you.

Crossing Our Fingers!

Our Indiegogo campaign is currently funded at 14% of our minimum funding level of $30,000. We’ve still got a long way to go and only 6 weeks left to raise funds.

If you haven’t yet, please take a moment to visit our Indiegogo page and pledge funds to help us reach our goal. You can pre-order an e-copy of the game for just $9 (450 PHP). We also have a range of great perks packages for you to check out.

The Little Demo That Could


We appreciate your patience as we’ve been working out the small bugs that come with posting a demo to a website for the first time. We’ve updated the demo on the website 6 times already since our October 1st launch, and will continue until we have all the features that we want to show you.

Features in the demo that we want to highlight include:

  • Our intro cutscene that places Quina’s story in context

  • Our adventure and battle tutorials

  • The “Enter a Battle” option that generates a different battle grid every time

  • Baybayin > Tagalog > English language learning and Tagalog pronunciation audio

What's this image you keep seeing?

Anting icon large.png

An anting-anting, agumat, galing, or just anting is simply an amulet. There many different types of anting-anting, and they are most commonly used to repel trouble or to protect the user from harm. Anting-anting hold a special place in Philippine culture, and their use traces back to pre-colonial Philippines. 

Anting-anting come in many designs. The one you see here is Quina's anting. This particular amulet is reminiscent of many "evil-eye" protection charms. What kind of power does it hold? You'll find out.

Pattie’s Radio Debut

TGWS team captain Pattie will be interviewed on RMN IloIlo's radio program "Pilipinas sa Amerika" and it will be live-streamed on Rmn Iloilo's Facebook page this Saturday, October 14, 2017 at 10:30pm (Eastern Standard Time) in the U.S. / Sunday, October 15, 2017 at 10:30am (Philippines Time). Tune in to hear about Pattie's experiences as a Filipina-American and her journey to The Girl Who Sees.

There’s More to Come

We are working on releasing more on planned game features, storyline, and characters to get you excited! Look out for our updates on Facebook and Twitter over the coming weeks.

A happy rest of your week!

Much love,

The Girl Who Sees team at InterIntellectus Games

About The Girl Who Sees

Hello everyone,
For those new to the project, here's some more information behind "The Girl Who Sees" by the game's creator, Pattie Umali.


I am pleased to officially announce the development of a video game named The Girl Who Sees. As the game's creator and project lead, I have been managing a revolving team of programmers, artists, audio engineers, and game designers for the past year, as we have slowly worked on this game in our free time. 

This game started out as my desire to build something small over a summer for fun. Instead, once the idea got into my head, it has grown and grown into something much more significant. All I wanted to do was make a small fantasy adventure game. However upon brainstorming the plot, I realized that the vast majority of fantasy is set in Nordic or Medieval settings -- meaning white characters. So then I thought, "What about a fantasy featuring people of color?" I quickly decided that I should go with a culture I know well, rather than misrepresenting or appropriating another culture. So, this became a Filipino fantasy game, and wow, I've learned so much about ancient Philippine history and culture that I had absolutely NO idea about. 

A few days later, I realized that I should familiarize myself with the current landscape of competition: games set in the Philippines and games about Filipino culture. A Google search brought up this Wikipedia page, and my jaw dropped. There was not a single game whose title or focus was explicitly on Filipino culture. Instead, these games only feature the Philippines from a historical, military standpoint -- reducing the Philippines to nothing more than an interchangeable battleground. For a review of the presence of Filipinos in video games, check out this article from The Rappler a couple of years ago. 

Once I realized the severe lack of representation of Filipinos in the international gaming scene, it became clear to me that I should make this game. Certainly, it also serves as an example of the very inter-ed games that I want to promote. 

To the best of my current knowledge, The Girl Who Sees will be:

  • One of two kid-friendly adventure games about ancient Philippine mythology (the first was Anito: Defend a Land Enraged in 2003)

  • First video game about civilian life in WWII Philippines

  • First internationally-released game focused on rural life in the Philippines (of any time period)

  • First video game to combine storytelling with Tagalog language learning

We would absolutely LOVE your help in making The Girl Who Sees a reality. Later this year, we plan to release our demo and launch a crowdfunding campaign. We hope our demo will serve as a "proof of concept" so that we can raise the funds to build the game in entirety. Donations (of a certain amount or more) will secure a copy of the game for you to have once it is released. More details coming soon.